| Route
Finder
| Wormhole Rolling
| Fit Comparison
| Mining / Huffing / Ice
| Nearest
Hisec
| Weapons, damage
| Cheap implants
| Sleepers
|
Nearest Hisec or Sleeper NPC Buyer
System
Sleeper Buyer
Hisec
(Type a system name to find the nearest blue loot npc buyer and
nearest hisec system.
This does not take route security into account, just hops.
Yulai and Tar only buy Neural Network Analyzers and Sleeper Data
Libraries, so
these systems are not included in the Sleeper list.)
Route Finder From Some Places To Some Other Places™
From
(K-space systems)
To
(K-space systems)
Routes
(doubleclick route
for
gatecheck)
The kill
numbers look weird! HEY! The number of kills YOU show are different to the numbers from
eve-gatecheck.space! Yes. I noticed and thought it was a bug. But it isn't; eve-gatecheck
shows kills
at gates, and not in systems.
I show total kills for all systems on the route, not just kills near
gates.
(If you want to see the numbers for each system, press F12 (and accept
the
warning that might pop up) and go to the 'Console' tab. Then check the
same
system in eve-gatecheck. I might add this to the page.)
close
Fetching routes
(0 of 0)
Explain the
results
Each route is specified as "from > to
(jumps: Hx,Ly,Nz,unkw)"
from: The route's origin.
to: The route's destination
jumps: The total number of jumps
x: Number of HS systems you'll pass through (includes start+end)
y: Number of LS systems you'll pass through (includes start+end)
z: Number of NS systems you'll pass through (includes start+end)
w: A bit tricky; but usually it will be NS systems.
I have spent a little time looking at these systems and it looks
like special cases such as Thera, Pochven etc. but some NS systems
are there, too. I think you should just treat this as "more NS
systems".
Also note that Thera and Pochven systems can mess with the results. No
solution
for that yet.
Explain that
HTML
stuff!
What if you want to find paths between 2 GF maps? One has 6 HS
systems and
4
LS, and
the other has 4 HS and 2 LS. That's 10x6 routes to check .... No more! Go to map 1 in GF, hit F12, left click the "<body
class..."
line,
hit ctrl-C, and paste that into the 'from' "Paste HTML from GF here"
field.
Do the same for map 2, but use the 'to' field instead. And click
"Search".
Voilá.
Fit Comparison
Fit 1
(not verified)
Fit 2
(not verified)
Changes
(how to get from Fit 1 to Fit 2)
Explain the
results
To get from Fit 1 to Fit 2, you should change the item as listed.
A preceding minus means "remove that item" and a plus means "add
that item".
Not supported:
T3 cruisers. The format of the subsystems goofs up my
algorithm, and I can only parse correctly it by knowing all possible modules.
I don't wanna do that.
Fits from EveWorkbench. The format from EveWorkbench is
inconsistent - e.g. cargo and drones are output in exactly the same way. So
if you REALLY need this, import and export from Eve first.
What if you want to find paths between 2 GF maps? One has 6 HS
systems
and
4
LS, and
the other has 4 HS and 2 LS. That's 10x6 routes to check
.... No more! Go to map 1 in GF, hit F12, left click the
"<body
class..."
line,
hit ctrl-C, and paste that into the 'from' "Paste HTML from GF
here"
field.
Do the same for map 2, but use the 'to' field instead. And click
"Search".
Voilá.
This is a bit buggy. Writing a parser that DOESN'T know the modules themselves is a
bit
awkward
since EFT, EveWorkbench, PYFA and Eve itself do not format fits in the same way (the
number
and
position of blank lines vary) - and I do not wish to use an equipment list because
that
would
require maintenance on my part when modules are added/removed/renamed.
Try adding blank lines in the end for both fits. Try adding 1 or more blanks before
the
cargo
hold part as well.
Also, T3 cruisers are not supported but I'll fix that some time; they have an extra
"fit
area"
(for subsystems) but I could fix that if I wanted. Not now, maybe later.
Mining / huffing / ice harvesting
|
Gas
| Ore
(Sites /
Refining)
|
Ice
|
(gases are equal to or better than Gneiss income-wise)
Now it will show above the fits if they're interpreted successfully or not.
You will get slightly better error messages.
Fits will now be evaluated directly on paste/change (unless you deselect Auto-verify button).
Teaser, March 2025: I have written code to use the Eve API to identify the location of any module, and I'll revise the tool to utilize that for much better fit comparisons. Give me a few weeks. If you want to know: Fits copied from Eve has the low slot modules right after the [shiptype, shipdescription] line, whereas fits copied from Auth and other places might have a blank line before the low slots.
Since the current tool does not know anything about slots (it just knows text and newlines), it's hard to tell if you have nothing in the low slots, or if you pasted from one of the sources that has a blank line first.
(Sigh. Why didn'e the EFT auther add e.g. "--low--", "--mid--", "--high--", "--rigs--" headers to the fit format? It would have made parsing much easier.)
12 dec 2024
Trigalooore
I added Triglavian NPC buyers to Route Finder.
13 oct 2024
Timers' Time
Timers:
Changed some items (Links, timers) to more modern HTML.
Changed timers to show minutes:seconds instead of just seconds
Added a custom timer so you can specify a number of seconds
Other:
Added some links, removed some others
13 oct 2024
Transparency
Began this changelog
What?!
Just a pile of info and whateveritis for my memory, faster Eve operation or just for my fun.
And some ways of finding my way around quicker than by other means.
Who?!
Don Lassini
is the name. Feel free to send a few isk my way (I won't
return the double, though).
Me no web developer. If you look at my code you may laugh. I did some javascript 25 years ago, and
I don't know all these modern frameworks and all, and it might have been done smarter, faster,
whatever using jQuery or some other stuff.
I kept it simple without having to spend too much time on learning of libraries that I might never
use again.
If you want to suggest features, drop me an evemail, I'll consider its relevance.
Cookie policy
Nope, I don't use them. If I do, I will revise this text and possibly also add a single-click popup
(but no tracking, no "legitimate interest" or whatever sleazy tricks the bastards invent to keep looking
over your shoulders .... There will absolutely not be any monetization from this page, apart from the
isk
you voluntarily give me).
Legal Stuff
This is released under the GPLv3 license. Feel free to use, modify, tamper with, get ideas from, and
all that.
But never, ever, ever sell this or any part of it for money, items, services, whatever.
Read the GPL.
Also, we have to respect CCP's API terms &
Conditions -
so check that out, too.
No matter what you do, and how you do it, I can and will not be held responsible for anything
regarding this. If you lose your ship because you fly through Ahbazon, crash your car if you checked
routes
while
driving etc., it's your own problem. Not mine.